• Home
  • Collections
    • Agriculture and Environmental Studies
    • Arts, Media and Popular Culture
    • AWDF Publications
    • Capacity Building
    • Children's Human Rights
    • Climate Change
    • Development Studies
    • Disability Rights & Disability Studies
    • Economic Empowerment and Livelihood
    • Feminist Studies
    • Gender and Sexuality
    • Governance and Politics
    • HIV and AIDS
    • Peace Building
    • Philanthropy
    • Race, Culture, and Identity
    • Religion and Spirituality
    • Reproductive Health and Wellness
  • Photo and Video Collections
  • Sauti Centre Catalogue
  • AWDF Main Site
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
No image available for this title

Arts, Media and Popular Culture

Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color In Xbox Live

Gray, Kishonna - Personal Name;
Download PDF

We are steadily witnessing the appropriation of new communication technologies to facilitate collective organizing and mobilization. As Eltantawy and Wiest (2011) explain, the development of social media creates opportunities for digital and web based social movements to change the reality of collective action. Cyberactivists have incorporated a host of tools to facilitate their organizational activities from staging boycotts, staging public protests to planning demonstrations (Langman 2005). The types of new communication technologies that have been used include short messaging services (SMS), social networking sites, and as the current research will examine, virtual gaming communities. Typically, one would not assume that collective organizing and resistance would take place in a virtual gaming community. But this is exactly where a cohort of female gamers experience and resist hegemonic inequality every day. This paper explores their community within Xbox Live [1] and documents their struggles with racism, sexism, heterosexism, and other intersecting oppressions experienced at the hand (voice) of other gamers. They have responded with various in-game tactics to counter the perceived source of their (linguistic) oppression, the default gamer.


Detail Information
Publication Information
: Ada: A Journal of Gender, New Media, and Technology., 2013
Number of Pages
-
ISBN
-
Language
English
ISSN
-
Subject(s)
-
Description
-
Citation
Gray, K. (2013) Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, No.2. d
Other Information
Type
Article
Part Of Series
-
DOI Identifier
-
Related Publications

No Related Publications available

Comments



African Women Development Fund (AWDF) Online Repository (AfriREP)
  • Collections
  • Sauti Centre Catalogue
  • AWDF Website

Contact Us

* - required fields
form to email

Search

Start your search by typing one or more keywords for title, author or subject


© 2026 — The African Women's Development Fund. All Rights Reserved

Powered by AlliedNet Systems Ltd.
Select the topic you are interested in
  • Agriculture and Environmental Studies
  • Arts, Media and Popular Culture
  • AWDF Publications
  • Capacity Building
  • Children Human Rights
  • Climate Change
  • Development Studies
  • Disability Rights & Disability Studies
  • Economic Empowerment and Livelihood
  • Feminist Studies
  • Gender and Sexuality
  • Governance and Politics
  • HIV & AIDS
  • Peace Building
  • Philanthropy
  • Race, Culture, and Identity
  • Religion and Spirituality
  • Reproductive Health and Wellness
  • Resource Toolkits
  • Women's Human Rights
Advanced Search